Stonepunk refers to works set roughly during the Stone Age in which the characters utilize Neolithic Revolution–era technology constructed from materials more or less consistent with the time period, but possessing anachronistic complexity and function.

Stonepunk mixes prehistoric materials with “modern” technology, creating a Stone Age that looks oddly advanced. It shows familiar objects and infrastructure (like cars, houses, appliances, and even computers) re‑imagined as if cave people built them from what they had on hand. Common materials are rough stone blocks, carved menhirs, knapped flint, bone, antler, wood, leather, fur, woven reeds, and crude clay or mudbrick. Surfaces tend to look heavy, chipped, and handmade rather than smooth or machined, with visible rope lashings, wedges, and pegs instead of nails or bolts.

Everyday technology is “high concept, low materials”. In this case, wheels are stone discs, axles are wood, power often comes from muscle, water, wind, or there are tamed animals doing jobs we’d give to motors. You'd see things like animal-powered vehicles, rock or bone “computers” or control panels, mammoths as cranes, or dinosaurs doing the work of cars, dishwashers, or elevators. Buildings are usually caves, cliff dwellings, stacked stone huts, timber frames infilled with hides or mud, and megastructures carved into rock faces. Settlements often sit in dramatic prehistoric landscapes with tools, fences, and totems made from skulls, tusks, and gigantic bones.

Characters typically wear loincloths, furs, leather wraps, bone jewelry, teeth and claw adornments, and simple woven pieces, sometimes mixed with surprising “advanced” items like goggles, armor plates, or mechanical prosthetics made from bone and scrap. War paint, tattoos, and tribal hairstyles reinforce the primal feel, even when characters are clearly clever engineers or inventors. In lighter takes, devices parody modern life using creatures as living machines for humor. In more serious or post‑apocalyptic variations, themes and tropes like survival, ritual, and awe at rediscovered technology have a heavy emphasis (for example, tribal hunters with antler bows facing robot beasts in a ruined world).